Showing posts with label dungeon crawl. Show all posts
Showing posts with label dungeon crawl. Show all posts

Vampire Dream

Today was Friday the Thirteenth, after all.

The night before, I went to bed late, around 0500, and had a nightmare that derived from "True Blood." Vampires were stalking my friends and I, and we were hiding out in different houses to escape, but somehow they would find us. I don't remember blood-drinking, a vampire-myth that I always found implausible, but they drained our life-force by painful touch. Each vampire had marked one of us for his own. In our absence, each vampire would starve, because they could only feed upon us and no one else. Starvation caused the vampire to lose their looks and become hideous, monstrous, savage-looking, which made them scarier. When they fed upon us, they recovered their looks. I remember the dreadful knocking on the door and then the door being opened and the monster coming in to find his prey and feed.

I awoke and found it most curious that I was dreaming about vampires, but then again, I had spent much of the night before playing Dungeon Crawl Stone Soup, and my player-character happens to be a Demonspawn Necromancer that had mastered a spell known as Vampiric Draining. I achieved final victory with this character in "The Pits" scenario of Sprint.

Later in the day, I found myself alone in a big empty building that is supposedly haunted by a noisy ghost. My friends have sworn that they have seen and heard this ghost. Of course I am skeptical, but I kept my skepticism to myself, because I have learned that people who believe in ghosts do not like to hear the opinions of those that do not. It is the same with religion. No believer really wants to hear the opinions of an atheist, especially not in person. In social settings, my object is to get along with people, not to persuade them of my beliefs. This blog is like the vault for my private opinions and philosophy.

I was asked if I felt scared to be working in the haunted building all alone, and I replied I was not. I thought to myself that if I saw a ghost, it would be a very good thing, because it would serve as a refutation of my opinions, and I would welcome the evidence. I would not say that a ghost is proof of the afterlife, because it could be many other things, but I would like very much to see one, even if I would feel frightened. I am willing to feel frightened if the reward is seeing something far out of the ordinary that will give me new knowledge. There was a time in my life when I called upon deities and certain supernatural beings to reveal themselves to me in any fashion whatsoever, but they did not choose to trifle with me. A supernatural event might have led me to belief, but such did not come.

I did not hurry and was not timid when I worked tonight. But I did not see or hear a ghost nor anything out of the ordinary. I believe the human brain is very creative and imaginative, and sometimes I wonder about ghosts, and I am willing to meet one, but I never have, and so I do not believe in ghosts.

Let's Hear it For Figuring Things Out

I like to search the net once in a blue moon for mentions of this blog. Most hits seem to be content scrapers and related scum that are simply trolling for visitors in order to generate ad revenue or whatever. Recently though, I found a post on Reddit with ten comments. An anonymous Ubuntu user is sweating over whether my Dungeon Crawl Stone Soup cheat script is some kind of malware. I thought to myself, give me a break. This paranoia is probably why the script is not more widely used. I don't know whether I should care or not. There's probably nothing I can do about that.

It is not like my cheat script is a compiled .exe with unknown commands, like most Windows cheats. It is plain text source code. Any text editor can read it. The commands are just plain old Linux script language written in a clear and consistent structured style. There is nothing hidden or complicated about it. Script syntax is widely documented on numerous sites, but I think even without documentation, someone good with computers could probably figure it out without much effort. But that's just the thing. People don't want to put forth any effort at all to understanding even a simple script. Not a soul in the Reddit crowd took five minutes to examine the script and understand what it does. Instead they spent those same five minutes writing homilies about the dangers of installing programs from unknown sources and telling the user to format his drive and reinstall Ubuntu, about the worst advice I've ever heard. Contrast their attitude with mine. I spent probably sixty hours working out all the details of the script, unpaid of course, just a labor of love on my part and a desire to rise to the challenge. I did not know anything about Linux scripts when I began, but learned by googling for the syntax I needed. Perhaps it is a worthless skill, after all. I know Linux scripting language now, but nobody cares really, and it won't lead to a job of any kind. No amount of computer skills will lead to a job. One needs to already have a job in order to get a job in today's lousy job market. There is no financial incentive to learn anything at all. Some of us will continue learning just for the sake of learning, because we like to learn. But we're a minority.

Well, after publishing this post, guess what I'm going to do? Run regen.sh, of course. I use it, certainly not every day, but whenever I want to play Dungeon Crawl Stone Soup, which may be about once a month or so. I haven't needed to make any changes since January of 2013. And the only reason I reinstall my operating system is because I feel like it, not because some know-nothings on Reddit think it's the thing to do.

The Secret of Mummies

Mummies are not a popular species in Dungeon Crawl Stone Soup, and looking at the aptitude chart explains why--they suck at everything. By far, they are the weakest species on paper. It would seem that the developers hate Mummies and wish to defeat whoever plays them.

However, like vampires, mummies do not need to eat, so they can remain on a level for as long as they like until their aptitudes improve or they find whatever it is they are looking for. Unlike vampires, mummies do not lose their undead powers due to lack of food, and they regenerate without food.

I prefer to play mummies for a simple reason. Eating is a bother. Not having to eat allows me to focus upon more interesting aspects of the game. In addition, not having food occupying inventory slots allows a mummy to carry more. I believe that the ideal worshipper of Nemelex Xobeh is a mummy for any number of reasons, but being able to carry more decks of cards is certainly a big one.

I suspect mummies and vampires are an essential rationale the devs have for generating out-of-depth (OOD) monsters, in order to provide a modicum of risk to those players that hang around the lower levels biding their time and building up their skill levels.